Daily Archives:June 10th, 2012

Raspberry Pi Webcam Viewer

I finally got a chance to play with my RaspberryPi, so I threw together a quick experiment.

 

 

Update: A few people have asked me for a little more information. I’m happy to make the source code available, but it’s not very tidy and a bit specific to my situation… however, to answer some of the questions:

The enclosure for the Raspberry Pi comes from SK Pang Electronics, and it’s perfect for my needs. You can buy just the perspex cover, but they do a nice Starter Kit which includes the breadboard, some LEDs, resistors and the pushswitch. Definitely recommended.

For the graphics, I used the PyGame library, which has the advantage of being cross-platform: you can use it with a variety of different graphics systems on a variety of different devices. On most Linux boxes, you’d normally run it under X Windows, but I discovered that it has various drivers that can use the console framebuffer device directly. This makes for a quicker startup and lighter-weight system, though I imagine it probably has less access to hardware acceleration, so it’s probably not the way to go if your graphics need high performance. You can read about how to get a PyGame display ‘surface’ (something you can draw on) from the framebuffer, in a handy post here.

To load an image from a file in PyGame is easy: you do something like this:

            im_surf = pygame.image.load(f, "cam.jpg")

where ‘f’ is an open file, and the ‘cam.jpg’ is just an invented filename to give the library a hint about the type of file it’s loading.

Now, with a webcam, we need to get the image from a URL, not from a file. It’s easy to read the contents of a URL in Python. You just need something like:

            import urllib
            img = urllib.urlopen(img_url).read()

but that will give you the bytes of the image as a string. If we want to convert it into a PyGame surface, we need to make it look more like a file. Fortunately, Python has a module called StringIO which does just that: allows you to treat strings as if they were files. So to load a JPEG from img_url and turn it into a PyGame surface which you can blit onto the screen, you can do something like:

          f = StringIO.StringIO(urllib.urlopen(img_url).read())
          im_surf = pygame.image.load(f, "cam.jpg")

I’ll leave the remaining bits as an exercise for the reader!

If you like this, you might also like my CloudSwitch

© Copyright Quentin Stafford-Fraser